AI Insights · Timothy · January 2023
Top 5 Boxing Games on Android in Czech Republic - Q4 2022
An overview of the performance of the top 5 boxing games on the Android platform in the Czech Republic during the fourth quarter of 2022, based on data from Sensor Tower.
During the fourth quarter of 2022, the top 5 boxing games on Android in the Czech Republic showcased varying trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance:
Punch Guys from Rollic Games experienced a decline in weekly downloads, starting at 846 in late September and dropping to around 539 by early December, with a brief spike to 1.2K in the last week of December. Weekly revenue was minimal, peaking at $5 in late November. Active users also saw a decline, from 2K in late September to 1.2K in mid-December, before jumping back to 2.2K in the final week.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS showed a steady increase in weekly downloads, starting at 513 and reaching 888 by the end of December. Revenue peaked at $196 in mid-October but generally fluctuated, ending the quarter with no revenue in the last week. Active users increased from 1.5K in late September to 2K by the end of December.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw an upward trend in weekly downloads, beginning at 320 and reaching 1K by the end of December. Active users followed a similar pattern, starting at 743 and climbing to over 2K by the end of the quarter. Revenue was sporadic, peaking at $12 in late November.
Real Boxing 2 by Vivid Games S.A. had fluctuating weekly downloads, starting at 299 and peaking at 511 in late October, before ending the quarter at 401. Revenue saw a significant spike to $70 in the final week of December. Active users varied, starting at 735, peaking at 928 in late October, and ending the quarter at 706.
Gym Heros: Fighting Game from Fighting Arena experienced a general decline in weekly downloads, starting at 422 and dropping to 212 by the end of December. Active users also decreased from 1K in late September to 567 in the last week of December. The game did not generate any revenue during this period.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s website.